Class | Description |
---|---|
CharacterItem |
Implementation class for the Character item.
|
GameLandItem |
Class for the creation and obtain of the land information.
|
HeuristicPathTree |
Class for the creation of the graphic tree in the case of the execution
of an automatic resolution algorithm (i.e: Uniform Cost, First Best, A*).
|
HeuristicPathTree.Node |
Class for the creation of a node related to any Heuristic Algorithm.
|
LandItem |
Class to configure the information of a land item in the map.
|
PathManualTree |
Whole class for the creation of the tree that belongs to the manual
gameplay (i.e.: when the game is not running with automatic algorithms
like A*, Uniform Cost or BestCost.
|
PathManualTree.Node |
Public class that contains all the attributes of the node that corresponds
to a Manual Tree (Different from a Heuristic Tree Node).
|