Skip navigation links
A B C D E F G H I L M N O P R S T U V 

A

A_STAR - Static variable in class com.example.sulemaia.Model.HeuristicPathTree
 
accessible - Variable in class com.example.sulemaia.Model.HeuristicPathTree.Node
 
accessible - Variable in class com.example.sulemaia.Model.PathManualTree.Node
 
accumulative - Variable in class com.example.sulemaia.Model.HeuristicPathTree.Node
 
activity - Variable in class com.example.sulemaia.Activity.MainActivity.ButtonActions
 
activity - Variable in class com.example.sulemaia.Adapter.CharacterEditorAdapter
 
activity - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter
 
activity - Variable in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
 
activity - Variable in class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter
 
actualStep - Variable in class com.example.sulemaia.Activity.GameScreen
 
actualStep - Variable in class com.example.sulemaia.Fragment.AStar
 
actualStep - Variable in class com.example.sulemaia.Fragment.FirstBest
 
actualStep - Variable in class com.example.sulemaia.Fragment.UniformCost
 
actualStep - Variable in class com.example.sulemaia.Thread.ResolverAStarThread
 
actualStep - Variable in class com.example.sulemaia.Thread.ResolverFirstBestThread
 
actualStep - Variable in class com.example.sulemaia.Thread.ResolverUniformCostThread
 
actualX - Variable in class com.example.sulemaia.Activity.GameScreen
 
actualX - Variable in class com.example.sulemaia.Fragment.AStar
 
actualX - Variable in class com.example.sulemaia.Fragment.FirstBest
 
actualX - Variable in class com.example.sulemaia.Fragment.UniformCost
 
actualY - Variable in class com.example.sulemaia.Activity.GameScreen
 
actualY - Variable in class com.example.sulemaia.Fragment.AStar
 
actualY - Variable in class com.example.sulemaia.Fragment.FirstBest
 
actualY - Variable in class com.example.sulemaia.Fragment.UniformCost
 
adapter - Variable in class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
 
add(String) - Method in class com.example.sulemaia.Helper.GraphViz
Adds a string to the graph's source (without newline).
addChild(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Add a child to a specific father node.
addChild(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree.Node
Add a node as the child of a father node.
addConectorWithLabel(String, String, String) - Method in class com.example.sulemaia.Helper.GraphViz
Adds a conector from given node to given node adding a label in the conector
addition_isCorrect() - Method in class com.example.sulemaia.ExampleUnitTest
 
addln(String) - Method in class com.example.sulemaia.Helper.GraphViz
Adds a string to the graph's source (with newline).
addln() - Method in class com.example.sulemaia.Helper.GraphViz
Adds a newline to the graph's source.
addMovement(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
Create a step movement between father and child
addMovementAccumulative(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
Create a step movement between father and child for Uniform Cost Algorithm.
addMovementAll(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
Create a step movement between father and child for A* algorithm.
addMovementRemaining(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
Create a step movement between father and child for First Best Algorithm.
addNode(HeuristicPathTree.Node, HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
This method adds a child to the specified node.
addNode(PathManualTree.Node, PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
This method adds a child to the specified node.
addNodeStep(String, String) - Method in class com.example.sulemaia.Helper.GraphViz
Adds to a node the current given step
addNodeToInvalidNodes(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
this method adds a node to a list of inaccessible nodes
anchor - Variable in class com.example.sulemaia.Model.HeuristicPathTree
 
anchor - Variable in class com.example.sulemaia.Model.PathManualTree
 
AStar - Class in com.example.sulemaia.Fragment
A simple Fragment subclass.
AStar() - Constructor for class com.example.sulemaia.Fragment.AStar
A* Algorithm Constructor.
AStar.ButtonActions - Class in com.example.sulemaia.Fragment
Implementation of the actions for each button.
AStar.Measures - Class in com.example.sulemaia.Fragment
Class that implements the usage of either Manhattan o Euclidean measure methods for the algorithm to actually work.
A B C D E F G H I L M N O P R S T U V 
Skip navigation links