- A_STAR - Static variable in class com.example.sulemaia.Model.HeuristicPathTree
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- accessible - Variable in class com.example.sulemaia.Model.HeuristicPathTree.Node
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- accessible - Variable in class com.example.sulemaia.Model.PathManualTree.Node
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- accumulative - Variable in class com.example.sulemaia.Model.HeuristicPathTree.Node
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- activity - Variable in class com.example.sulemaia.Activity.MainActivity.ButtonActions
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- activity - Variable in class com.example.sulemaia.Adapter.CharacterEditorAdapter
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- activity - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter
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- activity - Variable in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
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- activity - Variable in class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter
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- actualStep - Variable in class com.example.sulemaia.Activity.GameScreen
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- actualStep - Variable in class com.example.sulemaia.Fragment.AStar
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- actualStep - Variable in class com.example.sulemaia.Fragment.FirstBest
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- actualStep - Variable in class com.example.sulemaia.Fragment.UniformCost
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- actualStep - Variable in class com.example.sulemaia.Thread.ResolverAStarThread
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- actualStep - Variable in class com.example.sulemaia.Thread.ResolverFirstBestThread
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- actualStep - Variable in class com.example.sulemaia.Thread.ResolverUniformCostThread
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- actualX - Variable in class com.example.sulemaia.Activity.GameScreen
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- actualX - Variable in class com.example.sulemaia.Fragment.AStar
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- actualX - Variable in class com.example.sulemaia.Fragment.FirstBest
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- actualX - Variable in class com.example.sulemaia.Fragment.UniformCost
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- actualY - Variable in class com.example.sulemaia.Activity.GameScreen
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- actualY - Variable in class com.example.sulemaia.Fragment.AStar
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- actualY - Variable in class com.example.sulemaia.Fragment.FirstBest
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- actualY - Variable in class com.example.sulemaia.Fragment.UniformCost
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- adapter - Variable in class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
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- add(String) - Method in class com.example.sulemaia.Helper.GraphViz
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Adds a string to the graph's source (without newline).
- addChild(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
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Add a child to a specific father node.
- addChild(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree.Node
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Add a node as the child of a father node.
- addConectorWithLabel(String, String, String) - Method in class com.example.sulemaia.Helper.GraphViz
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Adds a conector from given node to given node adding a label in the conector
- addition_isCorrect() - Method in class com.example.sulemaia.ExampleUnitTest
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- addln(String) - Method in class com.example.sulemaia.Helper.GraphViz
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Adds a string to the graph's source (with newline).
- addln() - Method in class com.example.sulemaia.Helper.GraphViz
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Adds a newline to the graph's source.
- addMovement(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
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Create a step movement between father and child
- addMovementAccumulative(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
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Create a step movement between father and child for Uniform Cost Algorithm.
- addMovementAll(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
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Create a step movement between father and child for A* algorithm.
- addMovementRemaining(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
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Create a step movement between father and child for First Best Algorithm.
- addNode(HeuristicPathTree.Node, HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
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This method adds a child to the specified node.
- addNode(PathManualTree.Node, PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
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This method adds a child to the specified node.
- addNodeStep(String, String) - Method in class com.example.sulemaia.Helper.GraphViz
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Adds to a node the current given step
- addNodeToInvalidNodes(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
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this method adds a node to a list of inaccessible nodes
- anchor - Variable in class com.example.sulemaia.Model.HeuristicPathTree
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- anchor - Variable in class com.example.sulemaia.Model.PathManualTree
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- AStar - Class in com.example.sulemaia.Fragment
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A simple Fragment
subclass.
- AStar() - Constructor for class com.example.sulemaia.Fragment.AStar
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A* Algorithm Constructor.
- AStar.ButtonActions - Class in com.example.sulemaia.Fragment
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Implementation of the actions for each button.
- AStar.Measures - Class in com.example.sulemaia.Fragment
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Class that implements the usage of either Manhattan o Euclidean measure methods for the
algorithm to actually work.