- canPass - Variable in class com.example.sulemaia.Model.CharacterItem
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- cbIsFinal - Variable in class com.example.sulemaia.Activity.FieldInformation
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- cbIsInitial - Variable in class com.example.sulemaia.Activity.FieldInformation
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- cbSelect - Variable in class com.example.sulemaia.Adapter.CharacterEditorAdapter.Item
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- cbSelect - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter.Item
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- cell - Variable in class com.example.sulemaia.Activity.FieldInformation
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- cell_x_Pos - Variable in class com.example.sulemaia.Activity.FieldInformation
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- cell_y_Pos - Variable in class com.example.sulemaia.Activity.FieldInformation
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- cellPos - Variable in class com.example.sulemaia.Activity.FieldInformation
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- character - Variable in class com.example.sulemaia.Activity.GameScreen
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- character - Variable in class com.example.sulemaia.Fragment.AStar
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- character - Variable in class com.example.sulemaia.Fragment.FirstBest
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- character - Variable in class com.example.sulemaia.Fragment.UniformCost
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- characterAdapter - Variable in class com.example.sulemaia.Activity.CharacterEditor
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- characterAdapter - Variable in class com.example.sulemaia.Activity.CharacterSelector
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- CharacterEditor - Class in com.example.sulemaia.Activity
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Class for the implementation of the ability to edit specs of the characters.
- CharacterEditor() - Constructor for class com.example.sulemaia.Activity.CharacterEditor
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- CharacterEditor.ButtonActions - Class in com.example.sulemaia.Activity
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Implementation if the actions depending on the button tapped.
- CharacterEditorAdapter - Class in com.example.sulemaia.Adapter
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Class implementation for the edition of the character.
- CharacterEditorAdapter(CharacterItem, int, Activity) - Constructor for class com.example.sulemaia.Adapter.CharacterEditorAdapter
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Constructor of the character editor.
- CharacterEditorAdapter.Item - Class in com.example.sulemaia.Adapter
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- characterIcon - Variable in class com.example.sulemaia.Activity.GameScreen
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- characterIcon - Variable in class com.example.sulemaia.Fragment.AStar
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- characterIcon - Variable in class com.example.sulemaia.Fragment.FirstBest
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- characterIcon - Variable in class com.example.sulemaia.Fragment.UniformCost
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- characterIcons - Static variable in class com.example.sulemaia.Helper.Constants
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- characterItem - Variable in class com.example.sulemaia.Adapter.CharacterEditorAdapter
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- CharacterItem - Class in com.example.sulemaia.Model
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Implementation class for the Character item.
- CharacterItem(int, String, String) - Constructor for class com.example.sulemaia.Model.CharacterItem
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Constructor of the character.
- characterItems - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter
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- characters - Variable in class com.example.sulemaia.Activity.CharacterSelector
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- charactersConstant - Static variable in class com.example.sulemaia.Helper.Constants
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- characterSelected - Variable in class com.example.sulemaia.Activity.CharacterSelector
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- CharacterSelector - Class in com.example.sulemaia.Activity
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Activity to select a Character from the 3 default ones,
or create up to 5 new ones.
- CharacterSelector() - Constructor for class com.example.sulemaia.Activity.CharacterSelector
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- CharacterSelector.ButtonActions - Class in com.example.sulemaia.Activity
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Class to implement the actions related to each button.
- CharacterSelectorAdapter - Class in com.example.sulemaia.Adapter
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Class implementation for the character selector.
- CharacterSelectorAdapter(iCharacterSelected, ArrayList<CharacterItem>, int, CharacterSelector) - Constructor for class com.example.sulemaia.Adapter.CharacterSelectorAdapter
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Constructor of the character selector.
- CharacterSelectorAdapter.ButtonActions - Class in com.example.sulemaia.Adapter
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Class for the implementation of the buttons.
- CharacterSelectorAdapter.Item - Class in com.example.sulemaia.Adapter
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Class that implements the recyclerview.
- children - Variable in class com.example.sulemaia.Model.HeuristicPathTree.Node
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- children - Variable in class com.example.sulemaia.Model.PathManualTree.Node
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- code - Variable in class com.example.sulemaia.Activity.FieldInformation
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- code - Variable in class com.example.sulemaia.Adapter.MainActivityAdapter.Item
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- code - Variable in class com.example.sulemaia.Model.GameLandItem
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- code - Variable in class com.example.sulemaia.Model.LandItem
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- codes - Variable in class com.example.sulemaia.Activity.CharacterSelector
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- codes - Variable in class com.example.sulemaia.Activity.GameScreen
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- codes - Variable in class com.example.sulemaia.Fragment.AStar
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- codes - Variable in class com.example.sulemaia.Fragment.FirstBest
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- codes - Variable in class com.example.sulemaia.Fragment.UniformCost
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- color - Variable in class com.example.sulemaia.Activity.FieldInformation
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- color - Variable in class com.example.sulemaia.Adapter.MainActivityAdapter.Item
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- color - Variable in class com.example.sulemaia.Model.GameLandItem
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- color - Variable in class com.example.sulemaia.Model.LandItem
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- colors - Variable in class com.example.sulemaia.Activity.CharacterSelector
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- colors - Variable in class com.example.sulemaia.Activity.GameScreen
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- colors - Variable in class com.example.sulemaia.Fragment.AStar
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- colors - Variable in class com.example.sulemaia.Fragment.FirstBest
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- colors - Variable in class com.example.sulemaia.Fragment.UniformCost
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- com.example.sulemaia - package com.example.sulemaia
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- com.example.sulemaia.Activity - package com.example.sulemaia.Activity
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- com.example.sulemaia.Adapter - package com.example.sulemaia.Adapter
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- com.example.sulemaia.Dialog - package com.example.sulemaia.Dialog
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- com.example.sulemaia.Fragment - package com.example.sulemaia.Fragment
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- com.example.sulemaia.Helper - package com.example.sulemaia.Helper
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- com.example.sulemaia.Interface - package com.example.sulemaia.Interface
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- com.example.sulemaia.Model - package com.example.sulemaia.Model
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- com.example.sulemaia.Thread - package com.example.sulemaia.Thread
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- Constants - Class in com.example.sulemaia.Helper
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A very old class in which we have a static, pre-coded map that was used to do
initial tests.
- Constants() - Constructor for class com.example.sulemaia.Helper.Constants
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- contentFile - Variable in class com.example.sulemaia.Activity.CharacterSelector
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- contentFile - Variable in class com.example.sulemaia.Activity.GameScreen
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- contentFile - Variable in class com.example.sulemaia.Fragment.AStar
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- contentFile - Variable in class com.example.sulemaia.Fragment.FirstBest
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- contentFile - Variable in class com.example.sulemaia.Fragment.UniformCost
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- context - Variable in class com.example.sulemaia.Activity.FieldInformation.ButtonActions
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- context - Variable in class com.example.sulemaia.Dialog.SimpleInputDialog
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- context - Variable in class com.example.sulemaia.Dialog.SimpleOkDialog
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- context - Variable in class com.example.sulemaia.Helper.TapTargetHelper
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- cost - Variable in class com.example.sulemaia.Model.HeuristicPathTree.Node
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- cost - Variable in class com.example.sulemaia.Model.PathManualTree.Node
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- Create() - Method in class com.example.sulemaia.Helper.TapTargetHelper
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Creation of the tap target helper, with specific graphic characteristics.
- createDotTree(int) - Method in class com.example.sulemaia.Model.HeuristicPathTree
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Method for the creation of the whole dot-language tree depending of what
heuristic algorithm is being executed at the moment.
- createTable(int[][]) - Method in class com.example.sulemaia.Activity.GameScreen
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We create the whole map with buttons so later on you can tap on each tile
and get important information about it.
- createTable(int[][]) - Method in class com.example.sulemaia.Activity.MainActivity
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We create the whole set of buttons that is actually the table for view and game;
also we set the letters and numbers for the first column and row.
- createTable(int[][]) - Method in class com.example.sulemaia.Fragment.AStar
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The creation of the table with each tile as a text view and letters and numbers
for the first column and row.
- createTable(int[][]) - Method in class com.example.sulemaia.Fragment.FirstBest
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Creation of all the tiles as text views, and the first row and column containing
letters and numbers.
- createTable(int[][]) - Method in class com.example.sulemaia.Fragment.UniformCost
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The creation of the table with each tile as a text view and letters and numbers
for the first column and row.
- CreateWithIcon(Drawable) - Method in class com.example.sulemaia.Helper.TapTargetHelper
-
The same method as the last one, but with an icon; Deprecated.
- CustomCharacterEditorDialog - Class in com.example.sulemaia.Dialog
-
Class to create dialogs to edit information about the characters.
- CustomCharacterEditorDialog() - Constructor for class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
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- CustomCharacterInfoDialog - Class in com.example.sulemaia.Dialog
-
Class to create dialogs with specific information on each character.
- CustomCharacterInfoDialog() - Constructor for class com.example.sulemaia.Dialog.CustomCharacterInfoDialog
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- cvCard - Variable in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter.Item
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- cvImage - Variable in class com.example.sulemaia.Adapter.CharacterEditorAdapter.Item
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- cvImage - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter.Item
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- cvImage - Variable in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter.Item
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- cvImage - Variable in class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter.Item
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