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GameLandItem - Class in com.example.sulemaia.Model
Class for the creation and obtain of the land information.
GameLandItem(EditText, int, Point) - Constructor for class com.example.sulemaia.Model.GameLandItem
Constructor of the land.
GameScreen - Class in com.example.sulemaia.Activity
Class with all the graphic implementations of the screen in which the user will actually play.
GameScreen() - Constructor for class com.example.sulemaia.Activity.GameScreen
 
GameScreen.ButtonActions - Class in com.example.sulemaia.Activity
Class that implements the functionality of the buttons in this activity.
GameScreen.MOVEMENT_CODES - Enum in com.example.sulemaia.Activity
 
getAccumulative() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the accumulative value of the node.
getAdapter() - Method in class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
We get the adapter corresponding to the activity.
getAnchor() - Method in class com.example.sulemaia.Model.HeuristicPathTree
Method to get the first node of the tree.
getBtnItemMap() - Method in class com.example.sulemaia.Model.LandItem
Get the button of the land.
getCanPass() - Method in class com.example.sulemaia.Model.CharacterItem
Check if the character is able to pass through a certain terrain.
getCharacterItem() - Method in class com.example.sulemaia.Adapter.CharacterEditorAdapter
Return the character item
getChildren() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the children related to a certain node.
getChildren() - Method in class com.example.sulemaia.Model.PathManualTree.Node
Return all of a node's children.
getCode() - Method in class com.example.sulemaia.Model.GameLandItem
Get the code of the land.
getCode() - Method in class com.example.sulemaia.Model.LandItem
Obtain the code related to the land.
getColor() - Method in class com.example.sulemaia.Model.GameLandItem
Get the color code of a land.
getColor() - Method in class com.example.sulemaia.Model.LandItem
Get the color related to a specific land.
getCost() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the current cost of a node.
getCost() - Method in class com.example.sulemaia.Model.PathManualTree.Node
Get the cost of a node.
getDotSource() - Method in class com.example.sulemaia.Helper.GraphViz
Returns the graph's source description in dot language.
getDotTree() - Method in class com.example.sulemaia.Model.HeuristicPathTree
Method to get the whole tree in dot language for the graphic implementation.
getDotTree() - Method in class com.example.sulemaia.Model.PathManualTree
Get the source for the tree creation from the GraphViz class.
getEtItemMap() - Method in class com.example.sulemaia.Model.GameLandItem
Get the edit text of the land Deprecated.
getFather() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the father related to a certain node.
getFather() - Method in class com.example.sulemaia.Model.PathManualTree.Node
Get the father node of a certain node.
getFileArray(String) - Static method in class com.example.sulemaia.Helper.Parser
Get every number into an array, to process later on.
getFinalNode() - Method in class com.example.sulemaia.Model.HeuristicPathTree
Obtain the final node of the tree.
getIcon() - Method in class com.example.sulemaia.Model.CharacterItem
Get the icon of a character.
getIconSelected() - Method in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
Return the selected icon.
getItemCount() - Method in class com.example.sulemaia.Adapter.CharacterEditorAdapter
Method to obtain the item count.
getItemCount() - Method in class com.example.sulemaia.Adapter.CharacterSelectorAdapter
Method to get the item count.
getItemCount() - Method in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
Return the item count.
getItemCount() - Method in class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter
Return the item count.
getItemCount() - Method in class com.example.sulemaia.Adapter.MainActivityAdapter
Get the item count.
getLands() - Method in class com.example.sulemaia.Model.CharacterItem
Get the lands for the execution.
getLandsColors() - Method in class com.example.sulemaia.Model.CharacterItem
Get the land colors for the execution.
getLandsCosts() - Method in class com.example.sulemaia.Model.CharacterItem
Get the lands costs for the executions.
getLetterForInt(int) - Static method in class com.example.sulemaia.Helper.Parser
Method to return a letter based on a code to create the first row in the map.
getMainLand() - Method in class com.example.sulemaia.Model.CharacterItem
Get the main land of a character.
getName() - Method in class com.example.sulemaia.Model.CharacterItem
Get the name of a land.
getName() - Method in class com.example.sulemaia.Model.GameLandItem
Get the name of the land.
getName() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the name of the node.
getName() - Method in class com.example.sulemaia.Model.LandItem
Get the name of a land item tapped.
getName() - Method in class com.example.sulemaia.Model.PathManualTree.Node
Get the name of a node.
getNextSlotAvailable() - Method in class com.example.sulemaia.Activity.ExpansionDetails.ButtonActions
Return the position of the next available slot for the expansion order selection.
getNodesNextStep(HeuristicPathTree.Node, ArrayList<HeuristicPathTree.Node>, HashSet<HeuristicPathTree.Node>) - Method in class com.example.sulemaia.Thread.ResolverAStarThread
Get the children of a node, if they are reachable (the is map available), and if the node is accessible by the options written by the user.
getNodesNextStep(HeuristicPathTree.Node, ArrayList<HeuristicPathTree.Node>, HashSet<HeuristicPathTree.Node>) - Method in class com.example.sulemaia.Thread.ResolverFirstBestThread
Get the children of a node, if they are reachable (the is map available), and if the node is accessible by the options written by the user.
getNodesNextStep(HeuristicPathTree.Node, ArrayList<HeuristicPathTree.Node>, HashSet<HeuristicPathTree.Node>) - Method in class com.example.sulemaia.Thread.ResolverUniformCostThread
Expand the nodes correctly, according to the limitations of the map.
getPosition() - Method in class com.example.sulemaia.Model.GameLandItem
Get the position of the land.
getPosition() - Method in class com.example.sulemaia.Model.LandItem
Get the position, in the map, of the land tapped.
getPosX() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the X coordinate from a node.
getPosY() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the Y coordinate of the node.
getRemaining() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the remaining value from the current node to the final node.
getStep() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Get the current step of the algorithm.
getStep() - Method in class com.example.sulemaia.Model.PathManualTree.Node
Get the actual step in which the algorithm is working right now.
getTextSizeForMap(int) - Static method in class com.example.sulemaia.Helper.Parser
Method to adapt the sizes of the map depending on how many tiles the map has.
getValidBiomes() - Method in class com.example.sulemaia.Activity.FieldInformation
Method to get the list of the valid biomes in that moment.
getX_Coordinate() - Method in class com.example.sulemaia.Model.LandItem
Obtain the X coordinate of a tile.
getY_Coordinate() - Method in class com.example.sulemaia.Model.LandItem
Obtain the Y coordinate of a tile.
graph - Variable in class com.example.sulemaia.Helper.GraphViz
The source of the graph written in dot language.
GraphViz - Class in com.example.sulemaia.Helper
Purpose: GraphViz Java API Description: With this Java class you can simply call dot from your Java programs Example usage:
GraphViz() - Constructor for class com.example.sulemaia.Helper.GraphViz
Constructor: creates a new GraphViz object that will contain a graph.
graphVizHelper - Variable in class com.example.sulemaia.Model.HeuristicPathTree
 
graphVizHelper - Variable in class com.example.sulemaia.Model.PathManualTree
 
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