Skip navigation links
A B C D E F G H I L M N O P R S T U V 

I

iAStar - Interface in com.example.sulemaia.Interface
Public interface to control de implementation of the methods for A* algorithm.
ibEdit - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter.Item
 
ibInfo - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter.Item
 
iCharacterSelected - Interface in com.example.sulemaia.Interface
Interface to coordinate the character selected options.
icon - Variable in class com.example.sulemaia.Model.CharacterItem
 
iconPos - Variable in class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
 
iconSelected - Variable in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
 
iconSelected(int) - Method in class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
We instantiate the basic parts of the view whenever a character icon is selected.
iconSelected(int) - Method in interface com.example.sulemaia.Interface.iDialogCharacterIconSelected
Process the selected icon to show the corresponding dialog, after checking everything is correct and possible, based on a position.
iDialogCharacterIconSelected - Interface in com.example.sulemaia.Interface
Interface implementation for the dialog character icon.
iFirstTheBest - Interface in com.example.sulemaia.Interface
Public interface to control de implementation of the methods for First Best algorithm.
iIconSelected - Variable in class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
 
images - Variable in class com.example.sulemaia.Activity.Tutorial
 
iMethods - Variable in class com.example.sulemaia.Thread.ResolverAStarThread
 
iMethods - Variable in class com.example.sulemaia.Thread.ResolverFirstBestThread
 
iMethods - Variable in class com.example.sulemaia.Thread.ResolverUniformCostThread
 
inAstar(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
 
INCONSISTENT_ID_QUANTITY - Static variable in class com.example.sulemaia.Helper.Parser
 
initialItem - Variable in class com.example.sulemaia.Activity.MainActivity
 
initialNameField - Variable in class com.example.sulemaia.Activity.CharacterSelector
 
initialX - Variable in class com.example.sulemaia.Activity.CharacterSelector
 
initialX - Variable in class com.example.sulemaia.Activity.GameScreen
 
initialX - Variable in class com.example.sulemaia.Fragment.AStar
 
initialX - Variable in class com.example.sulemaia.Fragment.FirstBest
 
initialX - Variable in class com.example.sulemaia.Fragment.UniformCost
 
initialY - Variable in class com.example.sulemaia.Activity.CharacterSelector
 
initialY - Variable in class com.example.sulemaia.Activity.GameScreen
 
initialY - Variable in class com.example.sulemaia.Fragment.AStar
 
initialY - Variable in class com.example.sulemaia.Fragment.FirstBest
 
initialY - Variable in class com.example.sulemaia.Fragment.UniformCost
 
initTreeAndColors() - Method in class com.example.sulemaia.Activity.GameScreen
We create the graphic tree with the first node (which is obviously the initial coordinate of the character), process the invalid nodes, and paint the adjacent tiles with the corresponding color.
inOrderFirst(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
Algorithm to obtain the tree in an Inorder organization, to make sure it will be displayed correctly.
intent - Variable in class com.example.sulemaia.Activity.ExpansionDetails
 
intent - Variable in class com.example.sulemaia.Activity.SearchAlgorithms
 
inUniformCost(HeuristicPathTree.Node) - Method in class com.example.sulemaia.Model.HeuristicPathTree
 
INVALID_FILE_CONTENT - Static variable in class com.example.sulemaia.Helper.Parser
 
isAccessible() - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Check if a node is accessible by the character.
isAccessible() - Method in class com.example.sulemaia.Model.PathManualTree.Node
Method to check if a certain tile (node) is accessible by the character.
iSelected - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter
 
isEndingState() - Method in class com.example.sulemaia.Activity.ExpansionDetails.ButtonActions
We can proceed once the last order state is implemented by the user.
isFinal - Variable in class com.example.sulemaia.Activity.FieldInformation
 
isFinal - Variable in class com.example.sulemaia.Model.GameLandItem
 
isFinal() - Method in class com.example.sulemaia.Model.GameLandItem
Check if the land is final.
isFinal(int, int) - Method in class com.example.sulemaia.Model.HeuristicPathTree.Node
Check if the actual node is the final node.
isFinal - Variable in class com.example.sulemaia.Model.LandItem
 
isFinal() - Method in class com.example.sulemaia.Model.LandItem
Check if a certain tile is the final one, designated by the user.
isGameFinish() - Method in class com.example.sulemaia.Activity.GameScreen
We check if the actual coordinate in which the character is right now, is the same as the final tile, so the game would be finished.
isInitial - Variable in class com.example.sulemaia.Activity.FieldInformation
 
isInitial - Variable in class com.example.sulemaia.Model.GameLandItem
 
isInitial() - Method in class com.example.sulemaia.Model.GameLandItem
Check if the land is initial.
isInitial - Variable in class com.example.sulemaia.Model.LandItem
 
isInitial() - Method in class com.example.sulemaia.Model.LandItem
Check if the tile was designated as initial by the user.
isPathFound - Variable in class com.example.sulemaia.Thread.ResolverUniformCostThread
 
isPathFounded - Variable in class com.example.sulemaia.Thread.ResolverAStarThread
 
isPathFounded - Variable in class com.example.sulemaia.Thread.ResolverFirstBestThread
 
isPermissionGranted() - Method in class com.example.sulemaia.Activity.MainActivity.ButtonActions
Check if the reading of archives permission is granted.
isValidStringInFile(String) - Static method in class com.example.sulemaia.Helper.Parser
We receive a whole document (whichever the user chooses, so be careful with this; it means this can load anything, like photos or documents, but is only intended to load incredibly light txt files that go along the project specifications.
item - Variable in class com.example.sulemaia.Activity.CharacterEditor
 
Item(View) - Constructor for class com.example.sulemaia.Adapter.CharacterEditorAdapter.Item
Item view of selected character.
item - Variable in class com.example.sulemaia.Adapter.CharacterSelectorAdapter.ButtonActions
 
Item(View) - Constructor for class com.example.sulemaia.Adapter.CharacterSelectorAdapter.Item
Implementation of the item view, that cant be null.
Item(View) - Constructor for class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter.Item
Constructor of the item view, that cant be null.
item - Variable in class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter
 
Item(View) - Constructor for class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter.Item
Constructor of the itemview, that cant be null.
Item(View) - Constructor for class com.example.sulemaia.Adapter.MainActivityAdapter.Item
On the item creation take action.
iUniformCost - Interface in com.example.sulemaia.Interface
Public interface to control de implementation of the methods for Uniform Cost algorithm.
ivFieldColor - Variable in class com.example.sulemaia.Activity.FieldInformation
 
ivImage - Variable in class com.example.sulemaia.Activity.CharacterEditor
 
A B C D E F G H I L M N O P R S T U V 
Skip navigation links